Shigeru Miyamoto
   HOME

TheInfoList



OR:

is a Japanese
video game design Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdiscipline ...
er, producer and
game director A video game producer is the top person in charge of overseeing development of a video game. History The earliest documented use of the term ''producer'' in games was by Trip Hawkins, who established the position when he founded Electronic Art ...
at
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is the creator of some of the most acclaimed and
best-selling A bestseller is a book or other media noted for its top selling status, with bestseller lists published by newspapers, magazines, and book store chains. Some lists are broken down into classifications and specialties (novel, nonfiction book, cookb ...
game franchises of all time, including ''
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his cre ...
,'' ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
'', ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'', ''
Star Fox is an arcade style rail shooter and third person action-adventure video game series created by Shigeru Miyamoto, produced and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagon ...
'' and ''
Pikmin is a real-time strategy and puzzle video game series created by Shigeru Miyamoto, and published by Nintendo. The games focus on directing a horde of plant-like creatures called Pikmin in order to collect items by destroying obstacles, avoiding ...
.'' Born in Sonobe, Japan, Miyamoto graduated from Kanazawa Municipal College of Industrial Arts. He originally sought a career as a manga artist, until developing an interest in video games. With the help of his father, he joined Nintendo in 1977 after impressing then-president
Hiroshi Yamauchi was a Japanese businessman and the third president of Nintendo, joining the company in 1949 until stepping down on 24 May 2002, being subsequently succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafu ...
with his toys. He helped create art for the arcade game '' Sheriff'', and was later tasked with designing a new arcade game, leading to the 1981 game ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
''. Miyamoto's platform game ''
Super Mario Bros. is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game '' Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for ...
'' (1985) and the action-adventure game ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
'' (1986) helped the Nintendo Entertainment System dominate the
console game A console game is a type of video game consisting of images and often sounds generated by a video game console, which are displayed on a television or similar audio-video system, and that can be manipulated by a player. This manipulation usually ...
market. His games have been flagships of every Nintendo
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
, from the
arcade machines An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Mac ...
of the late 1970s to the present day. He managed Nintendo's
Entertainment Analysis & Development commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
software division, which developed many Nintendo games, and he played an important role in the creation of other influential games such as ''
Pokémon Red and Blue (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures, the owners of the trademark and copyright of the franchise. In terms of what each of those c ...
'' and ''
Metroid Prime ''Metroid Prime'' is an action-adventure video game developed by Retro Studios and published by Nintendo for the GameCube. ''Metroid Prime'' is the fifth main installment in the '' Metroid'' franchise and the first game in the series to use 3D c ...
''. Following the death of Nintendo president
Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth President (corporate title), president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contr ...
in July 2015, Miyamoto became acting president alongside
Genyo Takeda is a retired Japanese game designer and executive who worked for the video game company Nintendo. Takeda was formerly the general manager of Nintendo's Integrated Research & Development division, and was the co-representative director and "Tech ...
until he was formally appointed "Creative Fellow" a few months later.


Early life

Miyamoto was born on November 16, 1952 in the Japanese town of Sonobe, Kyoto Prefecture."Master of Play"
profile in the ''New Yorker'', December 20, 2010
His parents were of "modest means", and his father taught the English language. From an early age, Miyamoto explored the natural areas around his home. He discovered a cave, and, after days of hesitation, went inside. His expeditions into the Kyoto countryside inspired his later work, particularly ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
'', a seminal video game. Miyamoto graduated from Kanazawa Municipal College of Industrial Arts with a degree in industrial design. He had a love for manga and initially hoped to become a professional manga artist before considering a career in video games. He was influenced by manga's classical
kishōtenketsu describes the structure and development of classic Chinese, Korean and Japanese narratives. The structure originated in China and was called ''qǐ chéng zhuǎn hé'' () and used in Chinese poetry as a four-line composition, such as Qijue. F ...
narrative structure, as well as
Western Western may refer to: Places *Western, Nebraska, a village in the US *Western, New York, a town in the US *Western Creek, Tasmania, a locality in Australia *Western Junction, Tasmania, a locality in Australia *Western world, countries that id ...
genre
television shows A television show – or simply TV show – is any content produced for viewing on a television set which can be broadcast via over-the-air, satellite, or cable, excluding breaking news, advertisements, or trailers that are typically placed betw ...
. He was inspired to enter the
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , ...
by the 1978
arcade Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * ...
hit ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter and set ...
''.


Career


1977–1984: Arcade beginnings and ''Donkey Kong''

In the 1970s,
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
was a relatively small Japanese company that sold playing cards and other novelties, although it had started to branch out into toys and games in the 1960s. Through a mutual friend, Miyamoto's father arranged an interview with Nintendo president
Hiroshi Yamauchi was a Japanese businessman and the third president of Nintendo, joining the company in 1949 until stepping down on 24 May 2002, being subsequently succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafu ...
. After showing some of his toy creations, he was hired in 1977 as an apprentice in the planning department. Miyamoto helped create the art for the coin-operated
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
, '' Sheriff''. He first helped the company
develop Develop or DEVELOP may refer to: * ''Develop'' (magazine), a trade publication for the video game industry * ''Develop'' (Apple magazine), a technical magazine formerly published by Apple Computer * Develop (chess), moving a piece from its origina ...
a game after the 1980 release ''
Radar Scope is a 1980 shoot 'em up arcade game developed by Nintendo R&D2 and published by Nintendo. The player assumes the role of the Sonic Spaceport starship and must wipe out formations of an enemy race known as the Gamma Raiders before they destroy t ...
''. The game achieved moderate success in Japan, but by 1981, Nintendo's efforts to break it into the North American video game market had failed, leaving them with a large number of unsold units and on the verge of financial collapse. Nintendo president Hiroshi Yamauchi decided to
convert Conversion or convert may refer to: Arts, entertainment, and media * "Conversion" (''Doctor Who'' audio), an episode of the audio drama ''Cyberman'' * "Conversion" (''Stargate Atlantis''), an episode of the television series * "The Conversion" ...
unsold ''Radar Scope'' units into a new arcade game. He tasked Miyamoto with the conversion, about which Miyamoto has said self-deprecatingly that "no one else was available" to do the work. Nintendo's head engineer,
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of th ...
, supervised the project. Miyamoto imagined many characters and plot concepts, but eventually settled on a
love triangle A love triangle or eternal triangle is a scenario or circumstance, usually depicted as a rivalry, in which two people are pursuing or involved in a romantic relationship with one person, or in which one person in a romantic relationship with so ...
between a gorilla, a carpenter, and a woman. He meant to mirror the rivalry between comic characters
Bluto Bluto, at times known as Brutus, is a cartoon and comics character created in 1932 by E. C. Segar, Elzie Crisler Segar as a one-time character, named "Bluto the Terrible", in his ''Thimble Theatre'' comic strip (later renamed ''Popeye''). Blut ...
and
Popeye Popeye the Sailor Man is a fictional cartoon character created by E. C. Segar, Elzie Crisler Segar.Olive Oyl Olive Oyl is a cartoon character created by E. C. Segar in 1919 for his comic strip ''Thimble Theatre''. The strip was later renamed ''Popeye'' after the sailor character that became the most popular member of the cast; however, Olive Oyl was a ...
, although Nintendo's original intentions to gain rights to ''Popeye'' failed. Bluto evolved into an ape, a form Miyamoto claimed was "nothing too evil or repulsive". This ape would be the pet of the main character, "a funny, hang-loose kind of guy". Miyamoto also named "
Beauty and the Beast ''Beauty and the Beast'' (french: La Belle et la Bête) is a fairy tale written by French novelist Gabrielle-Suzanne de Villeneuve, Gabrielle-Suzanne Barbot de Villeneuve and published in 1740 in ''La Jeune Américaine et les contes marins'' ( ...
" and the 1933 film ''
King Kong King Kong is a fictional giant monster resembling a gorilla, who has appeared in various media since 1933. He has been dubbed The Eighth Wonder of the World, a phrase commonly used within the franchise. His first appearance was in the novelizat ...
'' as influences. Miyamoto had high hopes for his new project, but lacked the technical skills to program it himself; instead, he conceived the game's concepts, then consulted technicians on whether they were possible. He wanted to make the characters different sizes, move in different manners, and react in various ways. However, Yokoi viewed Miyamoto's original design as too complex. Yokoi suggested using see-saws to catapult the hero across the screen but this proved too difficult to program. Miyamoto next thought of using sloped platforms and ladders for travel, with barrels for obstacles. When he asked that the game have multiple stages, the four-man programming team complained that he was essentially asking them to make the game repeat, but the team eventually successfully programmed the game. When the game was sent to
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. ...
for testing, the sales manager disapproved of its vast differentiation from the
maze A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lea ...
and
shooter game Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
s common at the time. When American staffers began naming the characters, they settled on "Pauline" for the woman, after Polly James, wife of Nintendo's
Redmond, Washington Redmond is a city in King County, Washington, United States, located east of Seattle. The population was 73,256 at the 2020 census, up from 54,144 in 2010. Redmond is best known as the home of Microsoft and Nintendo of America. With an an ...
, warehouse manager, Don James. The playable character, initially "Jumpman", was eventually named for
Mario Segale Mario Arnold Segale (April 30, 1934 – October 27, 2018) was an American businessman and real estate developer. He was involved in various development projects in the Seattle area from the 1950s onwards. Nintendo’s mascot Mario was named afte ...
, the warehouse landlord. These character names were printed on the American cabinet art and used in promotional materials. The staff also pushed for an English name, and thus it received the title ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
''. ''Donkey Kong'' was a success, leading Miyamoto to work on sequels ''
Donkey Kong Jr. is a 1982 arcade platform game that was released by Nintendo. It is the sequel to ''Donkey Kong'', but with the roles reversed compared to its predecessor: Mario (previously named "Jumpman") is now the villain and Donkey Kong Jr. is trying to ...
'' in 1982 and ''
Donkey Kong 3 is a platform shooter video game developed and published by Nintendo. It is the third installment in the ''Donkey Kong'' series and it was released for arcades worldwide in 1983 and the Family Computer in 1984, then later released in North Am ...
'' in 1983. In January 1983, the 1982  Arcade Awards gave Donkey Kong the Best 
Single-player video game A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
 award and the Certificate of Merit as runner-up for Coin-Op Game of the Year. In his next game, he gave Mario a brother:
Luigi is a fictional character featured in video games and related media released by Nintendo. Created by Japanese video game designer Shigeru Miyamoto, Luigi is portrayed as the younger fraternal twin brother and sidekick of Mario, Nintendo's masc ...
. He named the new game ''
Mario Bros. is a 1983 arcade game developed and published for arcades by Nintendo. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures emerging from the ...
'' Yokoi convinced Miyamoto to give Mario some superhuman abilities, namely the ability to fall from any height unharmed. Mario's appearance in ''Donkey Kong''—overalls, a hat, and a thick mustache—led Miyamoto to change aspects of the game to make Mario look like a plumber rather than a carpenter. Miyamoto felt that New York City provided the best setting for the game, with its "labyrinthine subterranean network of sewage pipes". To date, games in the ''Mario Bros.'' franchise have been released for more than a dozen platforms. Shortly after, Miyamoto also worked the character sprites and game design for the ''
Baseball Baseball is a bat-and-ball sport played between two teams of nine players each, taking turns batting and fielding. The game occurs over the course of several plays, with each play generally beginning when a player on the fielding tea ...
'', ''
Tennis Tennis is a racket sport that is played either individually against a single opponent ( singles) or between two teams of two players each ( doubles). Each player uses a tennis racket that is strung with cord to strike a hollow rubber ball ...
'', and ''
Golf Golf is a club-and-ball sport in which players use various clubs to hit balls into a series of holes on a course in as few strokes as possible. Golf, unlike most ball games, cannot and does not use a standardized playing area, and coping wi ...
'' games on the NES.


1985–1989: NES/Famicom, ''Super Mario Bros.'', and ''The Legend of Zelda''

As Nintendo released its first home video game console, the Family Computer (rereleased in North America as the Nintendo Entertainment System), Miyamoto made two of the most momentous titles for the console and in the history of video games as a whole: ''
Super Mario Bros. is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game '' Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for ...
'' (a sequel to ''Mario Bros.'') and ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
'' (an entirely original title). In both games, Miyamoto decided to focus more on gameplay than on high scores, unlike many games of the time. ''Super Mario Bros.'' largely took a linear approach, with the player traversing the stage by running, jumping, and dodging or defeating enemies. It was a culmination of Miyamoto's gameplay concepts and technical knowledge drawn from his experiences of designing ''Donkey Kong'', ''Mario Bros'', ''
Devil World is a maze video game developed by Nintendo and Intelligent Systems and published by Nintendo for the Nintendo Entertainment System. It was released for the Famicom in Japan on October 5, 1984, and for the Nintendo Entertainment System in Euro ...
'' (1984), the side-scrolling
racing game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic ra ...
''
Excitebike is a motocross racing video game developed and published by Nintendo. In Japan, it was released for the Famicom in 1984 and then ported to arcades as ''Vs. Excitebike'' for the Nintendo Vs. System later that year. In North America, it was ini ...
'' (1984), and the 1985 NES port of side-scrolling
beat 'em up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, ...
'' Kung-Fu Master'' (1984). This culminated in his concept of a platformer set in an expansive world that would have the player "strategize while scrolling sideways" over long distances, have aboveground and underground levels, and have colorful backgrounds rather than black backgrounds. By contrast, Miyamoto employed
nonlinear gameplay A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played ...
in ''The Legend of Zelda'', forcing the player to think their way through riddles and puzzles. The world was expansive and seemingly endless, offering "an array of choice and depth never seen before in a video game." With ''The Legend of Zelda'', Miyamoto sought to make an in-game world that players would identify with, a "miniature garden that they can put inside their drawer." He drew his inspiration from his experiences as a boy around
Kyoto Kyoto (; Japanese: , ''Kyōto'' ), officially , is the capital city of Kyoto Prefecture in Japan. Located in the Kansai region on the island of Honshu, Kyoto forms a part of the Keihanshin metropolitan area along with Osaka and Kobe. , the ci ...
, where he explored nearby fields, woods, and caves; each ''Zelda'' game embodies this sense of exploration. "When I was a child," Miyamoto said, "I went hiking and found a lake. It was quite a surprise for me to stumble upon it. When I traveled around the country without a map, trying to find my way, stumbling on amazing things as I went, I realized how it felt to go on an adventure like this." He recreated his memories of becoming lost amid the maze of sliding doors in his family home in ''Zelda''s labyrinthine dungeons. In February 1986, Nintendo released it as the launch game for the Nintendo Entertainment System's new Disk System peripheral. Miyamoto worked on various other different games for the Nintendo Entertainment System, including ''
Ice Climber is a platform game developed and published by Nintendo for the arcade Nintendo VS. System, VS. System in 1984, and for the Famicom and Nintendo Entertainment System consoles in 1985. The characters Popo and Nana (Pepe and Nana in the German lan ...
'' and ''
Kid Icarus ''Kid Icarus'' is a platform video game developed and published by Nintendo for the Family Computer Disk System in Japan and the Nintendo Entertainment System in Europe and North America. It was released in Japan in December 1986, in Europe in Feb ...
''. He also worked on sequels to both ''Super Mario Bros'' and ''The Legend of Zelda''. ''
Super Mario Bros. 2 ''Super Mario Bros. 2'' is a platform game, platform video game developed and published by Nintendo for the Nintendo Entertainment System. It was first released in North America in October 1988, and in the PAL region in 1989. After the smash hi ...
'', released only in Japan at the time, reuses gameplay elements from ''Super Mario Bros.'', though the game is much more difficult than its predecessor. Nintendo of America disliked ''Super Mario Bros. 2'', which they found to be frustratingly difficult and otherwise little more than a modification of ''Super Mario Bros.'' Rather than risk the franchise's popularity, they cancelled its stateside release and looked for an alternative. They realized they already had one option in '' Yume Kojo: Doki Doki Panic'' (Dream Factory: Heart-Pounding Panic), also designed by Miyamoto. This game was reworked and released as ''
Super Mario Bros. 2 ''Super Mario Bros. 2'' is a platform game, platform video game developed and published by Nintendo for the Nintendo Entertainment System. It was first released in North America in October 1988, and in the PAL region in 1989. After the smash hi ...
'' (not to be confused with the Japanese game of the same name) in North America and Europe. The Japanese version of ''Super Mario Bros. 2'' was eventually released in North America as ''Super Mario Bros.: The Lost Levels''. The successor to ''The Legend of Zelda'', '' Zelda II: The Adventure of Link'', bears little resemblance to the first game in the series. ''The Adventure of Link'' features side-scrolling areas within a larger world map rather than the
bird's eye view A bird's-eye view is an elevated view of an object or location from a very steep viewing angle, creating a perspective as if the observer were a bird in flight looking downwards. Bird's-eye views can be an aerial photograph, but also a dr ...
of the previous title. The game incorporates a strategic combat system and more RPG elements, including an
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experi ...
s (EXP) system, magic spells, and more interaction with
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s (NPCs). Link has extra lives; no other game in the series includes this feature. ''The Adventure of Link'' plays out in a two-mode dynamic. The
overworld An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other vide ...
, the area where the majority of the action occurs in other ''The Legend of Zelda'' games, is still from a
top-down perspective A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions ...
, but it now serves as a hub to the other areas. Whenever Link enters a new area such as a town, the game switches to a side-scrolling view. These separate methods of traveling and entering combat are one of many aspects adapted from the
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing a ...
genre. The game was highly successful at the time, and introduced elements such as Link's "magic meter" and the Dark Link character that would become commonplace in future Zelda games, although the role-playing elements such as experience points and the platform-style side-scrolling and multiple lives were never used again in the official series. The game is also looked upon as one of the most difficult games in the ''Zelda'' series and 8-bit gaming as a whole. Additionally, ''The Adventure of Link'' was one of the first games to combine
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
and platforming elements to a considerable degree. Soon after, '' Super Mario Bros. 3'' was developed by
Nintendo Entertainment Analysis & Development commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
; the game took more than two years to complete. The game offers numerous modifications on the original ''Super Mario Bros.'', ranging from costumes with different abilities to new enemies. Bowser's children were designed to be unique in appearance and personality; Miyamoto based the characters on seven of his programmers as a tribute to their work on the game. The Koopalings' names were later altered to mimic names of well-known,
Western Western may refer to: Places *Western, Nebraska, a village in the US *Western, New York, a town in the US *Western Creek, Tasmania, a locality in Australia *Western Junction, Tasmania, a locality in Australia *Western world, countries that id ...
musicians in the English localization. In a first for the ''Mario'' series, the player navigates via two game screens: an
overworld An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other vide ...
map and a level playfield. The overworld map displays an overhead representation of the current world and has several paths leading from the world's entrance to a castle. Moving the on-screen character to a certain tile will allow access to that level's playfield, a linear stage populated with obstacles and enemies. The majority of the game takes place in these levels.


1990–2000: SNES, Nintendo 64, ''Super Mario 64'', and ''Ocarina of Time''

A merger between Nintendo's various internal research and development teams led to the creation of
Nintendo Entertainment Analysis & Development commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
(Nintendo EAD), which Miyamoto eventually headed. Nintendo EAD had approximately fifteen months to develop ''
F-Zero is a series of futuristic racing video games originally created by Nintendo Entertainment Analysis & Development, Nintendo EAD with multiple games developed by outside companies. The F-Zero (video game), first game was released for the Super Fa ...
'', a launch game for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
. Miyamoto worked through various games on the Super Nintendo Entertainment System, one of them ''
Star Fox is an arcade style rail shooter and third person action-adventure video game series created by Shigeru Miyamoto, produced and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagoni ...
''. For the game, programmer
Jez San Jeremy Elliott "Jez" San OBE (born 29 March 1966) is an English game programmer and entrepreneur who founded Argonaut Software as a teenager in the 1980s. He is best known for the 1986 Atari ST game ''Starglider'' and helping to design the Super ...
convinced Nintendo to develop an upgrade for the Super Nintendo, allowing it to handle three-dimensional graphics better: the
Super FX The Super FX is a coprocessor on the Graphics Support Unit (GSU) added to select Super Nintendo Entertainment System (SNES) video game cartridges, primarily to facilitate advanced 2D and 3D graphics. The Super FX chip was designed by Argonaut G ...
chip. Using this new hardware, Miyamoto and Katsuya Eguchi designed the ''Star Fox'' game with an early implementation of three-dimensional graphics. Miyamoto produced two major ''Mario'' games for the system. The first, ''
Super Mario World ''Super Mario World,'' known in Japan as is a platform game, platform video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and A ...
'', was a launch game. It features an overworld as in ''Super Mario Bros. 3'' and introduces a new character, Yoshi, who appears in many other Nintendo games. The second ''Mario'' game for the system, ''
Super Mario RPG ''Super Mario RPG: Legend of the Seven Stars'' is a role-playing video game developed by Square (video game company), Square and published by Nintendo for the Super Nintendo Entertainment System in 1996. It was the final ''Mario (franchise), Ma ...
'', went in a somewhat different direction. Miyamoto led a team consisting of a partnership between Nintendo and
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length adj ...
; it took nearly a year to develop the graphics. The story takes place in a newly rendered
Mushroom Kingdom The is a fictional principality in Nintendo's ''Mario'' series. It is the setting of most main-series ''Mario'' games with an inconsistent presentation. There is no established canon regarding the topography of the ''Mario'' universe, and many ...
based on the ''Super Mario Bros.'' series. Miyamoto also created ''The Legend of Zelda: A Link to the Past'' for the Super Nintendo Entertainment System, the third entry in the series. Dropping the side-scrolling elements of its predecessor, ''A Link to the Past'' introduced to the series elements that are still commonplace today, such as the concept of an alternate or parallel world, the
Master Sword The is a Fiction, fictional divine magic sword in Nintendo's ''The Legend of Zelda'' series. It is also known as "The Blade of Evil's Bane", the "Sword of Resurrection", the "Sword that Seals the Darkness", and the "Sacred Sword". It was introdu ...
, and other new weapons and items. Shigeru Miyamoto mentored
Satoshi Tajiri is a Japanese video game designer and director best known for being the creator of the ''Pokémon'' franchise and one of the founders, and president of video game developer Game Freak. A fan of arcade games, Tajiri wrote for and edited his own v ...
, guiding him during the creation process of ''Pocket Monsters: Red and Green'' (released in English as ''Pokémon Red'' and ''Blue''), the initial video games in the
Pokémon (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures, the owners of the trademark and copyright of the franchise. In terms of ...
series. He also acted as the producer for these games and worked on social gameplay concepts such as trading. Pokémon would go on to be one of the most popular entertainment franchises in the world, spanning video games, anime, and various other merchandise. Miyamoto made several games for the Nintendo 64, mostly from his previous franchises. His first game on the new system, and one of its launch games, is ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Su ...
'', for which he was the principal director. In developing the game, he began with character design and the
camera system In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; m ...
. Miyamoto and the other designers were initially unsure of which direction the game should take, and spent months to select an appropriate camera view and layout. The original concept involved a fixed path much like an isometric-type game, before the choice was made to settle on a free-roaming 3D design. He guided the design of the
Nintendo 64 controller The Nintendo 64 controller (model number: NUS-005) is the standard game controller for the Nintendo 64 home video game console. Manufactured and released by Nintendo on June 23, 1996, in Japan, in late 1996 in North America, and 1997 in Europe, ...
in tandem with that of ''Super Mario 64''. Using what he had learned about the Nintendo 64 from developing ''Super Mario 64'' and ''
Star Fox 64 known as ''Lylat Wars'' in the PAL regions, is a 3D rail shooter video game developed by Nintendo for the Nintendo 64. It is the second installment in the ''Star Fox'' series and a reboot of the original ''Star Fox'' for the Super Nintendo Ente ...
'', Miyamoto produced his next game, '' The Legend of Zelda: Ocarina of Time'', leading a team of several directors. Its engine was based on that of ''Super Mario 64'' but was so heavily modified as to be a somewhat different engine. Individual parts of ''Ocarina of Time'' were handled by multiple directors—a new strategy for Nintendo EAD. However, when things progressed slower than expected, Miyamoto returned to the development team with a more central role assisted in public by interpreter
Bill Trinen William Trinen (born August 21) is the Senior Director Product Marketing of Nintendo of America. He is also a professional Japanese-to-English translator who has worked on the localization of numerous Nintendo-published video games and often acts ...
. The team was new to 3D games, but assistant director Makoto Miyanaga recalls a sense of "passion for creating something new and unprecedented". Miyamoto went on to produce a sequel to ''Ocarina of Time'', known as '' The Legend of Zelda: Majora's Mask''. By reusing the
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
and graphics from ''Ocarina of Time'', a smaller team required only 18 months to finish ''Majora's Mask''. Miyamoto worked on a variety of ''Mario'' series spin-offs for the Nintendo 64, including ''
Mario Kart 64 is a kart racing video game developed and published by Nintendo for the Nintendo 64. It was also released for the iQue Player in China in 2003. The game is the second main entry in the ''Mario Kart'' series and is the successor to ''Super Mari ...
'' and ''
Mario Party is a party video game series featuring characters from the ''Mario (franchise), Mario'' franchise in which up to four local players or computer-controlled characters (called "CPU (gaming), CPUs") compete in a board game interspersed with mi ...
''.


2000–2011: GameCube, Wii, and DS

Miyamoto produced various games for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
, including the launch game ''
Luigi's Mansion is a 2001 action-adventure game developed and published by Nintendo. The game was a launch title for the GameCube and was the first game in the ''Mario'' franchise to be released for the console; it was released in Japan on September 14, 20 ...
''. The game was first revealed at
Nintendo Space World formerly named and was an annual video game trade show hosted by Nintendo from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles and game ...
2000 as a technical demo designed to show off the graphical capabilities of the GameCube. Miyamoto made an original short demo of the game concepts, and Nintendo decided to turn it into a full game. ''Luigi's Mansion'' was later shown at
E3 2001 E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishe ...
with the GameCube console. Miyamoto continued to make additional ''Mario'' spinoffs in these years. He also produced the 3D game series ''
Metroid Prime ''Metroid Prime'' is an action-adventure video game developed by Retro Studios and published by Nintendo for the GameCube. ''Metroid Prime'' is the fifth main installment in the '' Metroid'' franchise and the first game in the series to use 3D c ...
'', after the original designer Yokoi, a friend and mentor of Miyamoto's, died. In this time he developed ''
Pikmin is a real-time strategy and puzzle video game series created by Shigeru Miyamoto, and published by Nintendo. The games focus on directing a horde of plant-like creatures called Pikmin in order to collect items by destroying obstacles, avoiding ...
'' and its sequel ''
Pikmin 2 is a 2004 real-time strategy puzzle video game developed and published by Nintendo for the GameCube home video game console. It is the direct sequel to the 2001 game ''Pikmin'' and is the second game in the ''Pikmin'' series. Like its predecesso ...
'', based on his experiences gardening. He also worked on new games for the ''Star Fox'', ''Donkey Kong'', ''F-Zero'', and ''The Legend of Zelda'' series on both the GameCube and the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
systems. With the help of
Hideo Kojima is a Japanese video game designer, director, producer and writer. He is regarded as an auteur of video games. He developed a strong passion for action/adventure cinema and literature during his childhood and adolescence. In 1986, he was hired ...
, he guided the developers of '' Metal Gear Solid: The Twin Snakes''. He helped with many games on the Nintendo DS, including the remake of ''Super Mario 64'', titled '' Super Mario 64 DS'', and the new game ''
Nintendogs is a real-time pet simulation video game developed and published by Nintendo for the Nintendo DS handheld video game console. It was released in Japan, and was later released in: North America, Australia, New Zealand, Europe and other regions. ...
'', a new franchise based on his own experiences with dogs. Miyamoto played a major role in the development of the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
, a console that popularized motion control gaming, and its launch game ''
Wii Sports ''Wii Sports'' is a 2006 sports simulation video game developed and published by Nintendo for the Wii video game console. The 1.0 (pre-release) version of the game was released in North America along with the Wii on November 19, 2006, and the 1. ...
'', which helped show the capability of the new control scheme. Miyamoto went on to produce other titles in the ''Wii'' series, including ''
Wii Fit is an exergaming video game designed by Nintendo's Hiroshi Matsunaga for the Wii home video game console, featuring a variety of yoga, strength training, aerobics, and balance mini-games for use with the Wii Balance Board peripheral. Matsunag ...
''. His inspiration for ''Wii Fit'' was to encourage conversation and family bonding. At
E3 2004 E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
, Miyamoto unveiled '' The Legend of Zelda: Twilight Princess'', appearing dressed as the protagonist Link with a sword and shield. Also released for the GameCube, the game was among the Wii's launch games and the first in the ''Zelda'' series to implement motion controls. He also helped with '' The Legend of Zelda: Skyward Sword'', which featured more accurate motion controls. He also produced two ''Zelda'' titles for the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
, '' The Legend of Zelda: Phantom Hourglass'' and '' The Legend of Zelda: Spirit Tracks''. These were the first titles in the series to implement touch screen controls. Miyamoto produced three major ''Mario'' titles for Wii from 2007 to 2010: ''
Super Mario Galaxy is a 2007 platform game developed and published by Nintendo for the Wii. It is the third 3D game in the '' Super Mario'' series. As Mario, the player embarks on a quest to rescue Princess Peach, save the universe from Bowser, and collect 120 ...
'', '' New Super Mario Bros. Wii'', and ''
Super Mario Galaxy 2 is a 2010 platform video game developed and published by Nintendo for the Wii. It was first announced at E3 2009 and is the sequel to 2007's ''Super Mario Galaxy''. It was released worldwide in 2010. Much like the first game, the story follow ...
''.


2011–present: Wii U, 3DS, Switch and other projects

Unlike in the 2000s in which he was involved on many projects as producer, Miyamoto's activities in development were less pronounced in that decade with Miyamoto only producing '' Luigi's Mansion: Dark Moon'' and
Star Fox Zero is a 3D rail shooter video game developed by Nintendo and PlatinumGames for the Wii U. It is the sixth installment in the ''Star Fox'' series. Formally announced at E3 2015, the game was released in April 2016 to mixed critical reception, w ...
in that decade. Otherwise, Miyamoto was credited as General Producer, Executive Producer and Supervisor for most projects, which are positions with much less involvement in comparison to a producer. Following the death of Nintendo president
Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth President (corporate title), president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contr ...
in July 2015, Miyamoto was appointed as an acting Representative Director, alongside
Genyo Takeda is a retired Japanese game designer and executive who worked for the video game company Nintendo. Takeda was formerly the general manager of Nintendo's Integrated Research & Development division, and was the co-representative director and "Tech ...
. He was relieved of this position in September 2015 when
Tatsumi Kimishima is a Japanese businessman who served as the 5th president of Nintendo from September 2015 to June 2018. He was formerly the president of Nintendo of America from January 2002, succeeding Minoru Arakawa, until Reggie Fils-Aimé took his place in ...
assumed the role of the company's president. He was also appointed the position of "Creative Fellow" at the same time, providing expert advice to Kimishima as a "support network" alongside Takeda. In his capacity as Creative Fellow, he provides feedback and guidance to game directors during development. In 2018, it was announced that Miyamoto would be working as a producer on ''
The Super Mario Bros. Movie ''The Super Mario Bros. Movie'' is an upcoming computer-animated fantasy adventure comedy film based on the Nintendo video game franchise ''Mario''. The film is produced by Illumination with financing from Universal Pictures and Nintendo, ...
'' based on the ''Mario'' franchise by Illumination. Miyamoto was heavily involved with the design and construction of
Super Nintendo World is a themed area at Universal Studios Japan, and under construction at Universal Studios Hollywood, Universal Studios Singapore and the upcoming Universal's Epic Universe at Universal Orlando, Universal Orlando Resort. A result of a partnership ...
, a themed area featured at
Universal Studios Japan is a theme park located in Osaka, Japan. Opened on March 31, 2001, it is one of six Universal Parks & Resorts, Universal Studios theme parks worldwide and was the first to open outside the United States. The park is owned and operated by a whol ...
and under construction at
Universal Studios Hollywood Universal Studios Hollywood is a film studio and theme park An amusement park is a park that features various attractions, such as rides and games, as well as other events for entertainment purposes. A theme park is a type of amusemen ...
and
Universal's Epic Universe Universal's Epic Universe is an upcoming theme park being constructed as part of the Universal Orlando Resort in Orlando, Florida. Its construction was announced in August 2019 but was delayed in April 2020 due to the COVID-19 pandemic. Most of ...
. Miyamoto oversaw the design and construction of the land and its attractions and acted as Nintendo's public representative on the land, hosting several promotional materials including a December 2020 Nintendo Direct in which he gave a tour of parts of the land.


Development philosophy

Miyamoto, and Nintendo as a whole, do not use focus groups. Instead, Miyamoto figures out if a game is fun for himself. He says that if he enjoys it, others will too. He elaborates, citing the conception of the ''Pokémon'' series as an example, "And that's the point – Not to make something sell, something very popular, but to love something, and make something that we creators can love. It's the very core feeling we should have in making games." Miyamoto wants players to experience '' kyokan''; he wants "the players to feel about the game what the developers felt themselves." He then tests it with friends and family. He encourages younger developers to consider people who are new to gaming, for example by having them switch their dominant hand with their other hand to feel the experience of an unfamiliar game. Miyamoto's philosophy does not focus on hyper-realistic graphics, although he realizes they have their place. He is more focused on the game mechanics, such as the choices and challenges in the game. Similar to how manga artists subverted their genre, Miyamoto hopes to subvert some of the basic principles he had popularized in his early games, retaining some elements but eliminating others. His game design philosophy typically prioritizes gameplay over storytelling. In a 1992 interview, he said "the important thing is that it feels good when you're playing it" and "that quality is not determined by the story, but by the controls, the sound, and the rhythm and pacing". However, he requires a "compatibility etweenthe story and gameplay ecausea good story can smooth over that discrepancy and make it all feel natural". * His use of real-time rendered cinematics (not prerendered video) serves both his own rapidly interactive development process with no rendering delays, and the player's interaction with the game's continuity. He prefers to change his games right until they are finalized, and to make "something unique and unprecedented". He prefers the game to be interactively fun rather than have elaborate film sequences, stating in 1999, "I will never make movie-like games"; therefore, the more than 90 total minutes of short cutscenes interspersed throughout ''Ocarina of Time'' deliver more interactive cinematic qualities. His vision mandates a rapid and malleable development process with small teams, as when he directed substantial changes to the overall game scenario in the final months of the development of ''Ocarina of Time''. He said, "The reason behind using such a simple process, as I am sure you have all experienced in the workshop, is that there is a total limit on team energy. There is a limit to the work a team can do, and there is a limit to my own energy. We opted not to use that limited time and energy on pre-rendered images for use in cinema scenes, but rather on tests on other inter-active elements and polishing up the game". For these reasons, he opposes prerendered cutscenes. Of ''Ocarina of Time'', he says "we were able to make use of truly cinematic methods with our camera work without relying on rerendered video" Miyamoto has occasionally been critical of the
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
(RPG) genre. In a 1992 interview, when asked whether ''Zelda'' is an RPG series, he declined but classified it as "a real-time adventure"; he said he was "not interested in
ames Ames may refer to: Places United States * Ames, Arkansas, a place in Arkansas * Ames, Colorado * Ames, Illinois * Ames, Indiana * Ames, Iowa, the most populous city bearing this name * Ames, Kansas * Ames, Nebraska * Ames, New York * Ames, Ok ...
decided by stats and numbers ut in preservingas much of that 'live' feeling as possible", which he said " action games are better suited in conveying". In 2003, he described his "fundamental dislike" of the RPG genre: "I think that with an RPG you are completely bound hand and foot, and can't move. But gradually you become able to move your hands and legs... you become slightly untied. And in the end, you feel powerful. So what you get out of an RPG is a feeling of happiness. But I don't think they're something that's fundamentally fun to play. With a game like that, anyone can become really good at it. With ''Mario'' though, if you're not good at it, you may never get good." While critical of the RPG gameplay system, he has occasionally praised certain aspects of RPGs, such as
Yuji Horii (also written as Yuuji Horii; born January 6, 1954) is a Japanese video game designer and scenario writer best known as the creator of the ''Dragon Quest'' series of role-playing games, supervising and writing the scenario for ''Chrono Trigger' ...
's writing in the ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project (Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo (Koichi Sugiyama) to its publi ...
'' series, the "interactive cinematic approach" of the ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' series, and
Shigesato Itoi is a Japanese copywriter, essayist, lyricist, game designer, and actor. Itoi is the editor-in-chief of his website and company '' Hobo Nikkan Itoi Shinbun'' ("Almost Daily Itoi Newspaper"). He is best known outside Japan for his work on Nintendo' ...
's dialogue in the ''
Mother ] A mother is the female parent of a child. A woman may be considered a mother by virtue of having given childbirth, birth, by raising a child who may or may not be her biological offspring, or by supplying her ovum for fertilisation in the cas ...
'' series.


Impact

''Time'' called Miyamoto "the Steven Spielberg, Spielberg of video games" and "the father of modern video games," while ''The Daily Telegraph'' says he is "regarded by many as possibly the most important game designer of all time." ''GameTrailers'' called him "the most influential game creator in history." Miyamoto has significantly influenced various aspects of the medium. ''The Daily Telegraph'' credited him with creating "some of the most innovative, ground breaking and successful work in his field." Many of Miyamoto's works have pioneered new video game concepts or refined existing ones. Miyamoto's games have received outstanding critical praise, some being considered the greatest games of all time. Miyamoto's games have also sold very well, becoming some of the best-selling games on Nintendo consoles and of all time. As of 1999, his games had sold 250 million units and grossed billions of dollars. Calling him one of the few "video-game
auteur An auteur (; , 'author') is an artist with a distinctive approach, usually a film director whose filmmaking control is so unbounded but personal that the director is likened to the "author" of the film, which thus manifests the director's unique ...
s," ''The New Yorker'' credited Miyamoto's role in creating the franchises that drove console sales, as well as designing the consoles themselves. They described Miyamoto as Nintendo's "guiding spirit, its meal ticket, and its playful public face," noting that Nintendo might not exist without him. ''The Daily Telegraph'' similarly attributed Nintendo's success to Miyamoto more than any other person. '' Next Generation'' listed him in their "75 Most Important People in the Games Industry of 1995", elaborating that, "He's the most successful game developer in history. He has a unique and brilliant mind as well as an unparalleled grasp of what gamers want to play."


Industry

Miyamoto's first major arcade hit ''Donkey Kong'' was highly influential. It spawned a number of other games with a mix of running, jumping, and vertical traversal. Particularly novel, the vertical genre was initially referred to as "''Donkey Kong''-type" or "''Kong''-style", before finalizing as "platform". Earlier games either use storytelling or
cutscenes A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
, but ''Donkey Kong'' combines both to introduce the use of cutscenes to visually advance a complete story. It has multiple, distinct levels that progress the storyline. ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' called ''Donkey Kong'' "the most momentous" release of 1981. Miyamoto's best known and most influential game, ''Super Mario Bros.'', "depending on your point of view, created an industry or resuscitated a comatose one". ''The Daily Telegraph'' said it "set the standard for all future videogames". G4 noted its revolutionary gameplay and its role in "almost single-handedly" rescuing the video game industry after the
North American video game crash of 1983 The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including ma ...
. The game also popularized the
side-scrolling video game '' A side-scrolling video game (alternatively side-scroller), is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphic ...
genre. ''The New Yorker'' described Mario as the first folk hero of video games, with as much influence as
Mickey Mouse Mickey Mouse is an animated cartoon Character (arts), character co-created in 1928 by Walt Disney and Ub Iwerks. The longtime mascot of The Walt Disney Company, Mickey is an Anthropomorphism, anthropomorphic mouse who typically wears red sho ...
. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' featured ''The Legend of Zelda'' as one of the 15 most influential games of all time, for being an early example of open world,
nonlinear gameplay A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played ...
, and for its introduction of battery backup
saving Saving is income not spent, or deferred consumption. Methods of saving include putting money aside in, for example, a deposit account, a pension account, an investment fund, or as cash. Saving also involves reducing expenditures, such as recur ...
, laying the foundations for later
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
s like '' Metroid'' and
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s like ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'', while influencing most modern games in general. In 2009, ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' called ''The Legend of Zelda'' "no less than the greatest game of all time" on their list of "The Top 200 Games of All Time", saying that it was "ahead of its time by years if not decades". At the time of the release of ''
Star Fox is an arcade style rail shooter and third person action-adventure video game series created by Shigeru Miyamoto, produced and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagoni ...
'', the use of filled,
three-dimensional Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informal ...
polygons In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
in a console game was very unusual, apart from a handful of earlier titles. Due to its success, ''Star Fox'' has become a Nintendo franchise, with five more games and numerous appearances by its characters in other Nintendo games such as the '' Super Smash Bros.'' series. His game ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Su ...
'' defined the field of 3D game design, particularly with its use of a dynamic
camera system In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; m ...
and the implementation of its analog control. '' The Legend of Zelda: Ocarina of Time''s gameplay system introduced features such as a target lock system and context-sensitive buttons that have since become common elements in 3D adventure games. The Wii, which Miyamoto played a major role in designing, is the first wireless motion-controlled video game console.


Critical reception

Miyamoto's games have received outstanding critical praise, and are widely considered among the greatest of all time. Games in Miyamoto's ''The Legend of Zelda'' series have received outstanding critical acclaim. ''A Link to the Past'' is a landmark game for Nintendo and is widely considered today to be one of the greatest video games of all time. ''Ocarina of Time'' is widely considered by critics and gamers alike to be one of the greatest video games ever made. ''Ocarina of Time'' was listed by 
Guinness World Records ''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a reference book published annually, listing world ...
 as the highest-rated video game in history, citing its 
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
 score of 99 out of 100. ''Twilight Princess'' was released to universal critical acclaim, and is the third highest-rated game for the Wii. It received perfect scores from major publications such as CVG, ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'', ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'',
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
, and
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
. Critical analysis of ''
Super Mario Bros. is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game '' Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for ...
'' has been extremely positive, with many touting it as one of the
best video games of all time This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from differ ...
. In 2009, ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' put ''Super Mario Bros.'' in second place on its list of "The Top 200 Games of All Time", behind ''The Legend of Zelda'', saying that it "remains a monument to brilliant design and fun gameplay". ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Su ...
'' is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time. According to Metacritic, ''
Super Mario Galaxy is a 2007 platform game developed and published by Nintendo for the Wii. It is the third 3D game in the '' Super Mario'' series. As Mario, the player embarks on a quest to rescue Princess Peach, save the universe from Bowser, and collect 120 ...
'' and ''
Super Mario Galaxy 2 is a 2010 platform video game developed and published by Nintendo for the Wii. It was first announced at E3 2009 and is the sequel to 2007's ''Super Mario Galaxy''. It was released worldwide in 2010. Much like the first game, the story follow ...
'' are the first- and second-highest rated games for the Wii. A 1995 article in ''Maximum'' stated that "in gaming circles Miyamoto's name carries far more weight than
Steven Spielberg Steven Allan Spielberg (; born December 18, 1946) is an American director, writer, and producer. A major figure of the New Hollywood era and pioneer of the modern blockbuster, he is the most commercially successful director of all time. Spie ...
's could ever sustain."


Commercial reception

Miyamoto's games have sold very well, becoming some of the best-selling games on Nintendo consoles and of all time. Miyamoto's ''Mario'' series is, by far, the best-selling video game franchise of all time, selling over 500 million units. ''Super Mario Bros.'' is currently the sixth
best-selling video game of all time This is a list of video games that have sold the highest number of software units worldwide. The best-selling video game to date is ''Minecraft'', a sandbox game released by Mojang in May 2009 for a wide range of PC, mobile and console platf ...
. The game was the all-time best-selling video game for over 20 years until its lifetime sales were ultimately surpassed by ''
Wii Sports ''Wii Sports'' is a 2006 sports simulation video game developed and published by Nintendo for the Wii video game console. The 1.0 (pre-release) version of the game was released in North America along with the Wii on November 19, 2006, and the 1. ...
''. ''Super Mario Bros.'', ''Super Mario Bros. 3'', and ''Super Mario Bros. 2'' were, respectively, the three best-selling games for the Nintendo Entertainment System. Levi Buchanan of IGN considered ''Super Mario Bros. 3''s appearance in the film ''
The Wizard Wizard, the wizard, or wizards may refer to: * Wizard (fantasy), a fictional practitioner of magic * Wizard (supernatural), a practitioner of magic Art, entertainment and media Fictional characters * Wizard (Archie Comics), a comic book supe ...
'' as a show-stealing element, and referred to the movie as a "90-minute commercial" for the game. ''
Super Mario World ''Super Mario World,'' known in Japan as is a platform game, platform video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and A ...
'' was the best-selling game for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
. ''Super Mario 64'' was the best-selling Nintendo 64 game, and as of May 21, 2003, the game had sold eleven million copies. At the end of 2007, ''
Guinness World Records ''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a reference book published annually, listing world ...
'' reported sales of 11.8 million copies. As of September 25, 2007, it was the seventh best-selling video game in the United States with six million copies sold. By June 2007, ''Super Mario 64'' had become the second most popular game on
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
's
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Unix ...
, behind ''Super Mario Bros.'' ''Super Mario Sunshine'' is the third best-selling GameCube game. The original game in ''The Legend of Zelda'' series is the fifth best-selling game for the Nintendo Entertainment System. ''
The Wind Waker ''The Legend of Zelda: The Wind Waker'' is a 2002 action-adventure game developed and published by Nintendo for the GameCube. An installment in ''The Legend of Zelda'' series, it was released in Japan in December 2002, in North America in Marc ...
'' is the fourth best-selling GameCube game. ''
Twilight Princess ''The Legend of Zelda: Twilight Princess'' is a 2006 action-adventure game developed and published by Nintendo for the GameCube and Wii home video game consoles. Originally planned for release exclusively on the GameCube in November 2005, ''Twi ...
'' was commercially successful. In the
PAL region The PAL region is a television publication territory that covers most of Europe and Africa, alongside parts of Asia, South America and Oceania. It is named PAL because of the PAL (Phase Alternating Line) television standard traditionally used in ...
, which covers most of Asia, Africa, South America, Australia, New Zealand, and most of Western Europe, ''Twilight Princess'' is the best-selling ''Zelda'' game ever. During its first week, the game was sold with three out of every four Wii purchases. The game had sold 4.52 million copies on the Wii as of March 1, 2008, and 1.32 million on the GameCube as of March 31, 2007. The ''Mario Kart'' series is currently the most successful racing game franchise of all time. ''Mario Kart'' titles tend to be among the best-selling games for their respective consoles; '' Super Mario Kart'' is the third best-selling video game for the Super Nintendo Entertainment System, ''
Mario Kart 64 is a kart racing video game developed and published by Nintendo for the Nintendo 64. It was also released for the iQue Player in China in 2003. The game is the second main entry in the ''Mario Kart'' series and is the successor to ''Super Mari ...
'' is the second best-selling Nintendo 64 game, '' Mario Kart: Double Dash'' is the second best-selling game for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
, and ''Mario Kart Wii'' is the second best-selling game for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
. Miyamoto produced ''
Wii Sports ''Wii Sports'' is a 2006 sports simulation video game developed and published by Nintendo for the Wii video game console. The 1.0 (pre-release) version of the game was released in North America along with the Wii on November 19, 2006, and the 1. ...
'', another of the best-selling games of all time and part of the Wii series. ''
Wii Fit is an exergaming video game designed by Nintendo's Hiroshi Matsunaga for the Wii home video game console, featuring a variety of yoga, strength training, aerobics, and balance mini-games for use with the Wii Balance Board peripheral. Matsunag ...
'' designed by Miyamoto, was the third best selling console game not packaged with a console, with 22.67 million copies sold.


Awards and recognition

The name of the main character of the PC game ''
Daikatana ''Daikatana'' is a 2000 first-person shooter game developed by Ion Storm. It was published by Eidos Interactive for Microsoft Windows and Kemco for Nintendo 64. Players control a swordsmaster who travels through various time periods in an effor ...
'', Hiro Miyamoto, is a homage to Miyamoto. The character Gary Oak from the ''Pokémon'' anime series is named Shigeru in Japan and is the rival of
Ash Ketchum Ash Ketchum, known as in Japan, is a fictional character in the '' Pokémon'' franchise owned by Nintendo. He is the protagonist of the ''Pokémon'' anime and certain manga series as well as on various merchandise related to the franchise ...
(called Satoshi in Japan). ''
Pokémon (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures, the owners of the trademark and copyright of the franchise. In terms of ...
'' creator
Satoshi Tajiri is a Japanese video game designer and director best known for being the creator of the ''Pokémon'' franchise and one of the founders, and president of video game developer Game Freak. A fan of arcade games, Tajiri wrote for and edited his own v ...
was mentored by Miyamoto. In 1998, Miyamoto was honored as the first person inducted into the
Academy of Interactive Arts and Sciences' Hall of Fame The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an award show in the video game industry started in 1998 and commonly referred to in the industry as the "video games Oscar". The awards are arranged by the Academy of Interac ...
. In 2006, Miyamoto was made a ''Chevalier'' (knight) of the French
Ordre des Arts et des Lettres The ''Ordre des Arts et des Lettres'' (Order of Arts and Letters) is an order of France established on 2 May 1957 by the Minister of Culture. Its supplementary status to the was confirmed by President Charles de Gaulle in 1963. Its purpose is ...
by the French Minister of Culture
Renaud Donnedieu de Vabres Renaud Donnedieu de Vabres (born 13 March 1954 in Neuilly-sur-Seine), often known as RDDV, is a French politician, France's Minister of Culture from 2004 to 2007. He is a member of the UMP center-right party, and the grandson of Henri Donnedie ...
. On November 28, 2006, Miyamoto was featured in ''TIME Asia'''s "60 Years of Asian Heroes". He was later chosen as one of Time Magazine's 100 Most Influential People of the Year in both 2007 and also in 2008, in which he topped the list with a total vote of 1,766,424. At the
Game Developers Choice Awards The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were ...
, on March 7, 2007, Miyamoto received the Lifetime Achievement Award "for a career that spans the creation of Super Mario Bros. and The Legend of Zelda, and Donkey Kong to the company's recent revolutionary systems,
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
and
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
."
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
and
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
placed Miyamoto first on their lists for the "Top Ten Game Creators" and the "Top 100 Game Creators of All Time" respectively. In a survey of game developers by industry publication ''
Develop Develop or DEVELOP may refer to: * ''Develop'' (magazine), a trade publication for the video game industry * ''Develop'' (Apple magazine), a technical magazine formerly published by Apple Computer * Develop (chess), moving a piece from its origina ...
'', 30% of the developers, by far the largest portion, chose Miyamoto as their "Ultimate Development Hero". Miyamoto has been interviewed by companies and organizations such as CNN's Talk Asia. He was made a Fellow of BAFTA at the
British Academy Video Games Awards The BAFTA Games Awards or British Academy Games Awards are an annual British awards ceremony honouring "outstanding creative achievement" in the video game industry. First presented in 2004 following the restructuring of the BAFTA Interactive En ...
on March 19, 2010. In 2012, Miyamoto was also the first interactive creator to be awarded the highest recognition in Spain, the
Prince of Asturias Award The Princess of Asturias Awards ( es, Premios Princesa de Asturias, links=no, ast, Premios Princesa d'Asturies, links=no), formerly the Prince of Asturias Awards from 1981 to 2014 ( es, Premios Príncipe de Asturias, links=no), are a series of a ...
, in the category of Communications and Humanities. Miyamoto was awarded Japan's Person of Cultural Merit in 2019 in recognition for his contributions towards Japan's video game industry. He was the first person in the video game industry to receive the honor.


Personal life

Miyamoto has a wife, Yasuko, and two children. In 2010, his son was 25 and working at an advertising agency, while his daughter was 23 and studying zoology at the time. His children played video games in their youth, but he also made them go outside. Although he can speak some English, he is not fluent and prefers to speak in Japanese for interviews. Miyamoto does not generally sign autographs, out of concern that he would be inundated. He also does not appear on Japanese television, so as to remain anonymous. More foreign tourists than Japanese people approach him. Miyamoto spends little time playing video games in his personal time, preferring to play the guitar, mandolin, and banjo. He avidly enjoys bluegrass music. He has a Shetland Sheepdog named Pikku that provided the inspiration for ''Nintendogs''. He is also a semi-professional Dog breeding, dog breeder. He has been quoted as stating, "Video games are bad for you? That's what they said about rock and roll." Miyamoto enjoys Feng shui, rearranging furniture in his house, even late at night. He also stated that he has a hobby of guessing the dimensions of objects, then checking to see if he was correct, and reportedly carries a measuring tape with him everywhere. In December 2016, Miyamoto showcased his hobby on ''The Tonight Show Starring Jimmy Fallon'', while also performing the Super Mario Bros. theme, ''Super Mario Bros.'' theme on guitar with The Roots during the same show.


Select works


Notes


References


External links

*
Shigeru Miyamoto
on Nintendo Miiverse
"Master of Play"
profile in the ''New Yorker'', December 20, 2010

May 25, 2008 * from the digital TV series ''Play Value'' {{DEFAULTSORT:Miyamoto, Shigeru Shigeru Miyamoto, 1952 births 20th-century Japanese artists 21st-century Japanese artists Academy of Interactive Arts & Sciences Hall of Fame inductees BAFTA fellows Chevaliers of the Ordre des Arts et des Lettres Game Developers Conference Lifetime Achievement Award recipients Golden Joystick Award winners Japanese animated film producers Japanese video game designers Japanese video game directors Japanese video game producers Living people Nintendo people People from Kyoto Prefecture Persons of Cultural Merit Video game artists